Debug tool for benchmarking proof-of-work algorithms (#155)
* cmd/anubis: add a debug option for benchmarking hashrate Having the ability to benchmark different proof-of-work implementations is useful for extending Anubis. This adds a flag `--debug-benchmark-js` (and its associated environment variable `DEBUG_BENCHMARK_JS`) for serving a tool to do so. Internally, a there is a new policy action, "DEBUG_BENCHMARK", which serves the benchmarking tool instead of a challenge. The flag then replaces all bot rules with a special rule matching every request to that action. The benchmark page makes heavy use of inline styles, because currently all global styles are shared across all pages. This could be fixed, but I wanted to avoid major changes to the templates. * web/js: add signal for aborting an active proof-of-work algorithm Both proof-of-work algorithms now take an optional `AbortSignal`, which immediately terminates all workers and returns `false` if aborted before the challenge is complete. * web/js: add algorithm comparison to the benchmark page "Compare:" is added to the benchmark page for testing the relative performance between two algorithms. Since benchmark runs generally have high variance, it may take a while for the averages to converge on a stable difference. --------- Signed-off-by: Xe Iaso <me@xeiaso.net> Co-authored-by: Xe Iaso <me@xeiaso.net>
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13 changed files with 331 additions and 8 deletions
152
web/js/bench.mjs
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152
web/js/bench.mjs
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import processFast from "./proof-of-work.mjs";
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import processSlow from "./proof-of-work-slow.mjs";
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const defaultDifficulty = 4;
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const algorithms = {
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fast: processFast,
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slow: processSlow,
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};
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const status = document.getElementById("status");
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const difficultyInput = document.getElementById("difficulty-input");
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const algorithmSelect = document.getElementById("algorithm-select");
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const compareSelect = document.getElementById("compare-select");
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const header = document.getElementById("table-header");
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const headerCompare = document.getElementById("table-header-compare");
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const results = document.getElementById("results");
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const setupControls = () => {
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difficultyInput.value = defaultDifficulty;
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for (const alg of Object.keys(algorithms)) {
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const option1 = document.createElement("option");
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algorithmSelect.append(option1);
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const option2 = document.createElement("option");
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compareSelect.append(option2);
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option1.value = option1.innerText = option2.value = option2.innerText = alg;
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}
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};
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const benchmarkTrial = async (stats, difficulty, algorithm, signal) => {
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if (!(difficulty >= 1)) {
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throw new Error(`Invalid difficulty: ${difficulty}`);
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}
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const process = algorithms[algorithm];
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if (process == null) {
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throw new Error(`Unknown algorithm: ${algorithm}`);
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}
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const rawChallenge = new Uint8Array(32);
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crypto.getRandomValues(rawChallenge);
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const challenge = Array.from(rawChallenge)
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.map((c) => c.toString(16).padStart(2, "0"))
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.join("");
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const t0 = performance.now();
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const { hash, nonce } = await process(challenge, Number(difficulty), signal);
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const t1 = performance.now();
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console.log({ hash, nonce });
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stats.time += t1 - t0;
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stats.iters += nonce;
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return { time: t1 - t0, nonce };
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};
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const stats = { time: 0, iters: 0 };
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const comparison = { time: 0, iters: 0 };
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const updateStatus = () => {
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const mainRate = stats.iters / stats.time;
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const compareRate = comparison.iters / comparison.time;
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if (Number.isFinite(mainRate)) {
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status.innerText = `Average hashrate: ${mainRate.toFixed(3)}kH/s`;
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if (Number.isFinite(compareRate)) {
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const change = ((mainRate - compareRate) / mainRate) * 100;
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status.innerText += ` vs ${compareRate.toFixed(3)}kH/s (${change.toFixed(2)}% change)`;
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}
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} else {
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status.innerText = "Benchmarking...";
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}
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};
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const tableCell = (text) => {
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const td = document.createElement("td");
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td.innerText = text;
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td.style.padding = "0 0.25rem";
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return td;
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};
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const benchmarkLoop = async (controller) => {
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const difficulty = difficultyInput.value;
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const algorithm = algorithmSelect.value;
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const compareAlgorithm = compareSelect.value;
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updateStatus();
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try {
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const { time, nonce } = await benchmarkTrial(
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stats,
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difficulty,
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algorithm,
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controller.signal,
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);
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const tr = document.createElement("tr");
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tr.style.display = "contents";
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tr.append(tableCell(`${time}ms`), tableCell(nonce));
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// auto-scroll to new rows
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const atBottom =
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results.scrollHeight - results.clientHeight <= results.scrollTop;
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results.append(tr);
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if (atBottom) {
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results.scrollTop = results.scrollHeight - results.clientHeight;
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}
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updateStatus();
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if (compareAlgorithm !== "NONE") {
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const { time, nonce } = await benchmarkTrial(
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comparison,
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difficulty,
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compareAlgorithm,
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controller.signal,
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);
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tr.append(tableCell(`${time}ms`), tableCell(nonce));
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}
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} catch (e) {
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if (e !== false) {
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status.innerText = e;
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}
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return;
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}
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benchmarkLoop(controller);
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};
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let controller = null;
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const reset = () => {
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stats.time = stats.iters = 0;
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comparison.time = comparison.iters = 0;
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results.innerHTML = status.innerText = "";
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const table = results.parentElement;
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if (compareSelect.value !== "NONE") {
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table.style.gridTemplateColumns = "repeat(4,auto)";
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header.style.display = "none";
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headerCompare.style.display = "contents";
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} else {
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table.style.gridTemplateColumns = "repeat(2,auto)";
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header.style.display = "contents";
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headerCompare.style.display = "none";
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}
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if (controller != null) {
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controller.abort();
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}
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controller = new AbortController();
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benchmarkLoop(controller);
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};
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setupControls();
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difficultyInput.addEventListener("change", reset);
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algorithmSelect.addEventListener("change", reset);
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compareSelect.addEventListener("change", reset);
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reset();
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@ -127,6 +127,7 @@ const dependencies = [
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const { hash, nonce } = await process(
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challenge,
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rules.difficulty,
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null,
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(iters) => {
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const delta = Date.now() - t0;
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// only update the speed every second so it's less visually distracting
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@ -3,6 +3,7 @@
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export default function process(
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data,
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difficulty = 5,
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signal = null,
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progressCallback = null,
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_threads = 1,
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) {
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@ -13,19 +14,33 @@ export default function process(
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], { type: 'application/javascript' }));
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let worker = new Worker(webWorkerURL);
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const terminate = () => {
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worker.terminate();
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if (signal != null) {
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// clean up listener to avoid memory leak
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signal.removeEventListener("abort", terminate);
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if (signal.aborted) {
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console.log("PoW aborted");
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reject(false);
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}
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}
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};
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if (signal != null) {
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signal.addEventListener("abort", terminate, { once: true });
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}
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worker.onmessage = (event) => {
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if (typeof event.data === "number") {
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progressCallback?.(event.data);
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} else {
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worker.terminate();
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terminate();
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resolve(event.data);
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}
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};
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worker.onerror = (event) => {
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worker.terminate();
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reject();
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terminate();
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reject(event);
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};
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worker.postMessage({
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export default function process(
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data,
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difficulty = 5,
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signal = null,
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progressCallback = null,
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threads = (navigator.hardwareConcurrency || 1),
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) {
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@ -11,6 +12,20 @@ export default function process(
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], { type: 'application/javascript' }));
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const workers = [];
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const terminate = () => {
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workers.forEach((w) => w.terminate());
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if (signal != null) {
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// clean up listener to avoid memory leak
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signal.removeEventListener("abort", terminate);
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if (signal.aborted) {
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console.log("PoW aborted");
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reject(false);
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}
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}
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};
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if (signal != null) {
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signal.addEventListener("abort", terminate, { once: true });
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}
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for (let i = 0; i < threads; i++) {
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let worker = new Worker(webWorkerURL);
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@ -19,14 +34,14 @@ export default function process(
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if (typeof event.data === "number") {
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progressCallback?.(event.data);
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} else {
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workers.forEach(worker => worker.terminate());
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terminate();
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resolve(event.data);
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}
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};
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worker.onerror = (event) => {
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worker.terminate();
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reject();
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terminate();
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reject(event);
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};
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worker.postMessage({
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