lua/fly2.lua
2025-07-09 12:56:25 +00:00

98 lines
No EOL
3.6 KiB
Lua

--- This script allows the player to fly, as if they were in creative mode. Be warned, this isn't perfect, and lag may
--- result in your death.
--- Firstly we want to ensure that we have a neural interface and wrap it.
local modules = peripheral.find("neuralInterface")
if not modules then
error("Must have a neural interface", 0)
end
--- - We require a sensor and introspection module in order to gather information about the player
--- - The sensor is used to determine where the ground is relative to the player, meaning we can slow the player
--- before they hit the floor.
--- - The kinetic augment is (obviously) used to launch the player.
if not modules.hasModule("plethora:sensor") then error("Must have a sensor", 0) end
if not modules.hasModule("plethora:scanner") then error("Must have a scanner", 0) end
if not modules.hasModule("plethora:introspection") then error("Must have an introspection module", 0) end
if not modules.hasModule("plethora:kinetic", 0) then error("Must have a kinetic agument", 0) end
--- We run several loop at once, to ensure that various components do not delay each other.
local meta = {}
local hover = false
parallel.waitForAny(
--- This loop just pulls user input. It handles a couple of function keys, as well as
--- setting the "hover" field to true/false.
---
--- We recommend running [with the keyboard in your neural interface](../items/keyboard.html#using-with-the-neural-interface),
--- as this allows you to navigate without having the interface open.
function()
while true do
local event, key = os.pullEvent()
if event == "key" and key == keys.o then
-- The O key launches you high into the air.
modules.launch(0, -90, 3)
elseif event == "key" and key == keys.p then
-- The P key launches you a little into the air.
modules.launch(0, -90, 1)
elseif event == "key" and key == keys.l then
-- The l key launches you in whatever direction you are looking.
modules.launch(meta.yaw, meta.pitch, 3)
elseif event == "key" and key == keys.k then
-- Holding the K key enables "hover" mode. We disable it when it is released.
if not hover then
hover = true
os.queueEvent("hover")
end
elseif event == "key_up" and key == keys.k then
hover = false
end
end
end,
--- Continuously update the metadata. We do this in a separate loop to ensure this doesn't delay
--- other functions
function()
while true do
meta = modules.getMetaOwner()
end
end,
--- If we are hovering then attempt to catapult us back into air, with sufficient velocity to
--- just counteract gravity.
function()
while true do
if hover then
-- We calculate the required motion we need to take
local mY = meta.motionY
mY = (mY - 0.138) / 0.8
-- If it is sufficiently large then we fire ourselves in that direction.
if mY > 0.5 or mY < 0 then
local sign = 1
if mY < 0 then sign = -1 end
modules.launch(0, 90 * sign, math.min(4, math.abs(mY)))
else
sleep(0)
end
else
os.pullEvent("hover")
end
end
end,
--- If we can detect a block below us, and we're falling sufficiently fast, then attempt to slow our fall. This
---needs to react as fast as possible, so we can't call many peripheral methods here.
function()
while true do
local blocks = modules.scan()
for y = 0, -8, -1 do
-- Scan from the current block downwards
local block = blocks[1 + (8 + (8 + y)*17 + 8*17^2)]
if block.name ~= "minecraft:air" then
if meta.motionY < -0.3 then
-- If we're moving slowly, then launch ourselves up
modules.launch(0, -90, math.min(4, meta.motionY / -0.5))
end
break
end
end
end
end
)