classes | ||
plugins | ||
.gitignore | ||
deno.json | ||
deno.lock | ||
deps.ts | ||
events.ts | ||
index.ts | ||
LICENSE | ||
readme.md |
cla66ic
sucessor of cla55ic
features:
- written in typescript (types and shit)
- entierly cloud based (meaning you can host it anywhere)
- extremely extensive plugin system
- solid implementation of sockets in deno and how to patch them together
- DENO!! It's not node, and a classic server.
setup tutorial (be warned it's not the easiest)
- configure .env file to look something like
PORT=6969
HASH=RandomHashIlIke
OPS=["Me"]
ONLINEMODE=true
MAIN=main
NOTE: if you are running inside of a cloud provider, just set these as your environment variables
- install deno
- run
deno run --allow-env --allow-net --allow-read index.ts
insipration taken from:
- https://github.com/Patbox/Cobblestone-Classic (some protocol information and worldhandling)
- cla55ic (world data too)
issues:
- Properly queue up map saves instead of just blantantly saving whenever possible
- massive performance issues, running more than 100 something accounts makes the server instead insane amounts of cpu (most likely multithreading needed)
- no cpe support! i want to get all of the above issues fixed before implementing CPE support
- no IP cooldown connections (no block cooldown either), no anticheat
- proper rank support (implemented as plugin)
- no discord bridge (implemented as plugin)
- no cla66ic/plugins repository