fix tcp packet splitting + maxUsers
This commit is contained in:
parent
1a24799dc7
commit
105234d766
3 changed files with 86 additions and 41 deletions
|
@ -8,6 +8,7 @@ export class Player {
|
|||
private server: Server;
|
||||
|
||||
username: string;
|
||||
ip: string;
|
||||
id: number;
|
||||
world = "main";
|
||||
position: Position;
|
||||
|
@ -23,15 +24,15 @@ export class Player {
|
|||
this.username = username;
|
||||
this.position = position;
|
||||
this.server = server;
|
||||
this.ip = (this.socket.remoteAddr as Deno.NetAddr).hostname;
|
||||
|
||||
let id = Math.floor(Math.random() * 255);
|
||||
let id = Math.floor(Math.random() * server.maxUsers);
|
||||
|
||||
// reassigns ID until finds available one
|
||||
// if we reach 255 players this will loop forever
|
||||
while (server.players.find((e) => e.id == id)) {
|
||||
id = Math.floor(Math.random() * 255);
|
||||
}
|
||||
|
||||
while (server.players.find((e) => e.id == id)) {
|
||||
id = Math.floor(Math.random() * server.maxUsers);
|
||||
}
|
||||
this.id = id;
|
||||
}
|
||||
|
||||
|
@ -54,7 +55,7 @@ export class Player {
|
|||
});
|
||||
}
|
||||
|
||||
async toWorld(world: World) {
|
||||
toWorld(world: World) {
|
||||
this.server.broadcastPacket(
|
||||
(e) => PacketDefinitions.despawn(this.id, e),
|
||||
this,
|
||||
|
@ -75,6 +76,6 @@ export class Player {
|
|||
|
||||
this.message("You have been moved.");
|
||||
|
||||
await world.save();
|
||||
//await world.save(); TODO: this causes way too many issues
|
||||
}
|
||||
}
|
||||
|
|
|
@ -20,10 +20,16 @@ export class Server {
|
|||
|
||||
players: Player[] = [];
|
||||
plugins: Map<string, PluginUpdateTime> = new Map();
|
||||
lengthMap: Map<number, number> = new Map([[0, 131], [5, 9], [8, 10], [
|
||||
13,
|
||||
66,
|
||||
]]);
|
||||
|
||||
lengthMap: Map<number, number> = new Map([
|
||||
[0, 130],
|
||||
[5, 8],
|
||||
[8, 9],
|
||||
[13, 65],
|
||||
]);
|
||||
|
||||
maxUsers = 69
|
||||
|
||||
worlds: World[] = [new World({ x: 64, y: 64, z: 64 }, "main")];
|
||||
|
||||
async start(port: number) {
|
||||
|
@ -60,9 +66,10 @@ export class Server {
|
|||
await fetch(
|
||||
"https://www.classicube.net/heartbeat.jsp" +
|
||||
`?port=${config.port}` +
|
||||
"&max=255" +
|
||||
`&max=${this.maxUsers}` +
|
||||
"&name=Cla66ic" +
|
||||
"&public=True" +
|
||||
"&software=Cla66ic" +
|
||||
`&version=7&salt=${config.hash}` +
|
||||
`&users=${this.players.length}`,
|
||||
);
|
||||
|
@ -136,8 +143,13 @@ export class Server {
|
|||
|
||||
this.players = this.players.filter((e) => e != player);
|
||||
|
||||
try {
|
||||
conn.close();
|
||||
} catch {
|
||||
// whatever
|
||||
}
|
||||
|
||||
this.broadcast(`${player.username} has &cleft`);
|
||||
this.worlds.find((e) => e.name == player.world)!.save();
|
||||
|
||||
this.broadcastPacket(
|
||||
(e) => PacketDefinitions.despawn(player.id, e),
|
||||
|
@ -145,14 +157,25 @@ export class Server {
|
|||
);
|
||||
}
|
||||
|
||||
async handlePacket(packet: PacketReader, connection: Deno.Conn) {
|
||||
const packetType = packet.readByte();
|
||||
async handlePacket(
|
||||
buffer: Uint8Array,
|
||||
packetType: number,
|
||||
connection: Deno.Conn,
|
||||
) {
|
||||
const packet = new PacketReader(buffer);
|
||||
if (packetType == 0x00) {
|
||||
if (this.players.find((e) => e.socket == connection)) return;
|
||||
packet.readByte();
|
||||
const username = packet.readString();
|
||||
|
||||
const verification = packet.readString();
|
||||
|
||||
if(this.players.length >= this.maxUsers) {
|
||||
|
||||
connection.close();
|
||||
|
||||
return;
|
||||
}
|
||||
const player = new Player(
|
||||
connection,
|
||||
username,
|
||||
|
@ -281,33 +304,51 @@ export class Server {
|
|||
player,
|
||||
);
|
||||
}
|
||||
|
||||
if (packet.buffer.length - 1 >= packet.pos) { // TODO: This logic is wrong! Sometimes, TCP packets are still dropped. Need to rewrite this properly.
|
||||
this.handlePacket(packet, connection);
|
||||
|
||||
packet.pos += packet.totalPacketSize;
|
||||
packet.totalPacketSize = 0;
|
||||
}
|
||||
}
|
||||
|
||||
async startSocket(connection: Deno.Conn) {
|
||||
const buffer = new Uint8Array(2048);
|
||||
|
||||
while (true) {
|
||||
let count;
|
||||
const packetID = new Uint8Array(1);
|
||||
let packetIDReadAttempt;
|
||||
|
||||
try {
|
||||
count = await connection.read(buffer);
|
||||
} catch (e) {
|
||||
count = 0;
|
||||
log.critical(e);
|
||||
packetIDReadAttempt = await connection.read(packetID);
|
||||
} catch {
|
||||
this.removeUser(connection); // TODO: add a reason to this
|
||||
break;
|
||||
}
|
||||
|
||||
if (!count) {
|
||||
if (packetIDReadAttempt) {
|
||||
const packetLength = this.lengthMap.get(packetID[0]);
|
||||
|
||||
if (!packetLength) {
|
||||
log.critical("Unknown Packet: " + packetID[0]);
|
||||
this.removeUser(connection); // TODO: add a reason to this
|
||||
break;
|
||||
}
|
||||
|
||||
let rawPacket = new Uint8Array(packetLength);
|
||||
let packetReadAttempt;
|
||||
|
||||
try {
|
||||
packetReadAttempt = await connection.read(rawPacket);
|
||||
} catch {
|
||||
this.removeUser(connection); // TODO: add a reason to this
|
||||
break;
|
||||
}
|
||||
let fullRead = packetReadAttempt!;
|
||||
|
||||
while (fullRead < packetLength) {
|
||||
const halfPacket = new Uint8Array(packetLength - fullRead);
|
||||
rawPacket = new Uint8Array([...rawPacket, ...halfPacket]);
|
||||
|
||||
fullRead += (await connection.read(halfPacket))!;
|
||||
}
|
||||
|
||||
this.handlePacket(rawPacket, packetID[0], connection);
|
||||
} else {
|
||||
this.removeUser(connection);
|
||||
break;
|
||||
} else {
|
||||
const packet = new PacketReader(buffer.subarray(0, count));
|
||||
this.handlePacket(packet, connection);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
17
readme.md
17
readme.md
|
@ -33,15 +33,18 @@ environment variables
|
|||
|
||||
### insipration taken from:
|
||||
|
||||
1. mcgalaxy (obviuouuusly!!)
|
||||
2. https://github.com/Patbox/Cobblestone-Classic (some protocol information and
|
||||
1. https://github.com/Patbox/Cobblestone-Classic (some protocol information and
|
||||
worldhandling)
|
||||
3. cla55ic (world data too)
|
||||
2. cla55ic (world data too)
|
||||
|
||||
### issues:
|
||||
|
||||
1. tcp packet splitting fails sometimes
|
||||
2. no cpe support! i want to get all of the above issues fixed before
|
||||
|
||||
1. Properly queue up map saves instead of just blantantly saving whenever possible
|
||||
2. massive performance issues, running more than 100 something accounts makes the server instead insane amounts of cpu (most likely multithreading needed)
|
||||
3. no cpe support! i want to get all of the above issues fixed before
|
||||
implementing CPE support
|
||||
3. proper rank support (implemented as plugin)
|
||||
4. no discord bridge (implemented as plugin)
|
||||
4. no IP cooldown connections (no block cooldown either), no anticheat, no unique IP heartbeats
|
||||
5. proper rank support (implemented as plugin)
|
||||
6. no discord bridge (implemented as plugin)
|
||||
7. no cla66ic/plugins repository
|
||||
|
|
Loading…
Reference in a new issue