252 lines
7.4 KiB
Go
252 lines
7.4 KiB
Go
package rtsp
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import (
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"context"
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"fmt"
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"log"
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"net"
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"sync"
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"time"
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"github.com/pion/rtp"
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"github.com/bluenviron/gortsplib/v4"
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"github.com/bluenviron/gortsplib/v4/pkg/base"
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"github.com/bluenviron/gortsplib/v4/pkg/description"
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"github.com/bluenviron/gortsplib/v4/pkg/format"
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// We keep this import so the CreateServer() signature matches the original
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// repo (actioncam.go calls rtsp.CreateServer(ctx, host, port, camera)).
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"github.com/jonas-koeritz/actioncam/libipcamera"
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)
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// This is where your RTP relay should send H.264 packets.
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// The original project uses port 5220 for the preview stream.
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const defaultRTPInPort = 5220
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// Server wraps the gortsplib server + the in-memory stream.
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type Server struct {
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gs *gortsplib.Server
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stream *gortsplib.ServerStream
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media *description.Media
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ctx context.Context
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cancel context.CancelFunc
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wg sync.WaitGroup
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rtpConn *net.UDPConn
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}
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// handler implements the gortsplib ServerHandler* interfaces.
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type handler struct {
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srv *Server
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}
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// --- RTSP callbacks (multi-client capable) ---
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// OnDescribe: clients ask what the stream looks like (SDP).
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func (h *handler) OnDescribe(ctx *gortsplib.ServerHandlerOnDescribeCtx) (*base.Response, *gortsplib.ServerStream, error) {
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log.Printf("RTSP DESCRIBE from %v path=%s", ctx.Conn.NetConn().RemoteAddr(), ctx.Path)
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return &base.Response{
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StatusCode: base.StatusOK,
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}, h.srv.stream, nil
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}
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// OnSetup: client wants to SUBSCRIBE to the existing stream.
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func (h *handler) OnSetup(ctx *gortsplib.ServerHandlerOnSetupCtx) (*base.Response, *gortsplib.ServerStream, error) {
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log.Printf("RTSP SETUP from %v path=%s", ctx.Conn.NetConn().RemoteAddr(), ctx.Path)
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return &base.Response{
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StatusCode: base.StatusOK,
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}, h.srv.stream, nil
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}
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// OnPlay: client starts receiving packets.
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func (h *handler) OnPlay(ctx *gortsplib.ServerHandlerOnPlayCtx) (*base.Response, error) {
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log.Printf("RTSP PLAY from %v path=%s", ctx.Conn.NetConn().RemoteAddr(), ctx.Path)
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return &base.Response{
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StatusCode: base.StatusOK,
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}, nil
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}
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// (Optional) For logging / debugging:
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func (h *handler) OnConnOpen(ctx *gortsplib.ServerHandlerOnConnOpenCtx) {
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log.Printf("RTSP connection opened: %v", ctx.Conn.NetConn().RemoteAddr())
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}
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func (h *handler) OnConnClose(ctx *gortsplib.ServerHandlerOnConnCloseCtx) {
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log.Printf("RTSP connection closed: %v (err=%v)", ctx.Conn.NetConn().RemoteAddr(), ctx.Error)
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}
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// --- Public API ---
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// CreateServer creates and starts a RTSP server that serves *one* H.264 video
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// stream, backed by a single UDP source (127.0.0.1:defaultRTPInPort).
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//
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// It keeps the original function signature from the repo:
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// rtsp.CreateServer(applicationContext, host, port, camera)
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// but the camera is NOT used directly here – you’re expected to start the
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// RTP relay separately so that it forwards H.264 RTP packets into
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// 127.0.0.1:defaultRTPInPort.
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//
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// Multiple RTSP clients are automatically supported: all of them read from
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// the same gortsplib.ServerStream.
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func CreateServer(parentCtx context.Context, host string, port int, _ *libipcamera.Camera) (*Server, error) {
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ctx, cancel := context.WithCancel(parentCtx)
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// Build an in-memory H.264 stream description suitable for gortsplib.
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stream, media, err := newH264Stream()
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if err != nil {
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cancel()
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return nil, fmt.Errorf("create H264 stream: %w", err)
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}
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// Listen for incoming RTP packets from the RTP relay.
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rtpAddr := &net.UDPAddr{
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IP: net.ParseIP("127.0.0.1"),
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Port: defaultRTPInPort,
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}
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rtpConn, err := net.ListenUDP("udp", rtpAddr)
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if err != nil {
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cancel()
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return nil, fmt.Errorf("listen udp %v: %w", rtpAddr, err)
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}
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srv := &Server{
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stream: stream,
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media: media,
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ctx: ctx,
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cancel: cancel,
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rtpConn: rtpConn,
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}
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h := &handler{srv: srv}
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// Configure gortsplib server.
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gs := &gortsplib.Server{
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Handler: h,
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RTSPAddress: fmt.Sprintf("%s:%d", host, port),
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// If you also want UDP transport for clients, set UDPRTPAddress/UDPRTCPAddress here.
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// For most use cases, TCP (interleaved over RTSP) is fine.
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}
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srv.gs = gs
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// Start the UDP → RTSP pump.
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srv.wg.Add(1)
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go srv.rtpPump()
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// Start RTSP server in the background.
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go func() {
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log.Printf("RTSP server listening on rtsp://%s:%d/ (gortsplib)", host, port)
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if err := gs.StartAndWait(); err != nil {
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log.Printf("RTSP server stopped with error: %v", err)
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}
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cancel()
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}()
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return srv, nil
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}
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// Close shuts down the RTSP server and the RTP pump.
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func (s *Server) Close() {
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s.cancel()
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if s.gs != nil {
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s.gs.Close()
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}
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if s.rtpConn != nil {
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_ = s.rtpConn.Close()
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}
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s.wg.Wait()
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if s.stream != nil {
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s.stream.Close()
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}
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}
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// --- internals ---
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// newH264Stream builds a single-video-track ServerStream with a valid clock rate.
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//
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// NOTE:
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// * SPS / PPS here are "generic valid" values, not tuned to your camera.
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// * For best results, you can parse the real SPS/PPS from your camera.sdp and
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// drop them in here.
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func newH264Stream() (*gortsplib.ServerStream, *description.Media, error) {
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// Generic baseline-profile SPS/PPS. They just need to be *valid* so that
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// the library knows the clock rate and doesn't panic ("non-positive interval
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// for NewTicker") :contentReference[oaicite:1]{index=1}
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h264 := &format.H264{
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PayloadTyp: 96,
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SPS: []byte{
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0x67, 0x42, 0xC0, 0x1F, 0x96, 0x54, 0x05, 0x01, 0xED, 0x00, 0xF0, 0x88, 0x45, 0x80,
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},
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PPS: []byte{
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0x68, 0xCE, 0x38, 0x80,
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},
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PacketizationMode: 1,
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}
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media := &description.Media{
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Type: description.MediaTypeVideo,
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// You could also set media.Control if you want a specific track URL.
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Formats: []format.Format{h264},
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}
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desc := &description.Session{
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Medias: []*description.Media{media},
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}
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stream := &gortsplib.ServerStream{
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Desc: desc,
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}
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if err := stream.Initialize(); err != nil {
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return nil, nil, err
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}
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return stream, media, nil
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}
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// rtpPump reads RTP packets from UDP and pushes them into the gortsplib stream.
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// Every connected RTSP client gets the same packets (multi-client fan-out).
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func (s *Server) rtpPump() {
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defer s.wg.Done()
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buf := make([]byte, 2048)
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for {
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select {
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case <-s.ctx.Done():
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return
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default:
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}
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// Avoid blocking forever so we can react to shutdown.
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_ = s.rtpConn.SetReadDeadline(time.Now().Add(2 * time.Second))
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n, _, err := s.rtpConn.ReadFromUDP(buf)
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if err != nil {
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if ne, ok := err.(net.Error); ok && ne.Timeout() {
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continue
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}
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// If the context is done, exit quietly.
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if s.ctx.Err() != nil {
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return
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}
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log.Printf("RTP read error: %v", err)
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continue
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}
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var pkt rtp.Packet
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if err := pkt.Unmarshal(buf[:n]); err != nil {
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// Ignore malformed packets.
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continue
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}
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if err := s.stream.WritePacketRTP(s.media, &pkt); err != nil {
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// This is non-fatal; clients can disconnect at any time.
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log.Printf("WritePacketRTP error: %v", err)
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}
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}
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}
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