.vscode | ||
src/main | ||
.gitignore | ||
pom.xml | ||
readme.md |
AnimalRPs plugin
Animal listing
- Bee Doubleclicking shift you will float (levitation 5 for 1 second), allowing for better movement up hills as example. Your superfood is the honeybottle.
- Cat You take significantly less damage when falling (5 hearts). You can still die, don't count on your cat-powers catching you every time. Your superfood is all types of eatable fish.
- Fox You do more damage to mobs (25%). Your superfood is all types of berry.
Chat
Chat while you are a animal is very different. When you speak, your words will become furry-ified and every time you talk you'll have animal sounds come out of you. You can disable this via /chatmodoff, and turn it back on via /chatmodon.
Superfoods
Superfoods are items that when eaten, give you stackable Speed II and insane amounts of saturation (9.4 points) and hunger (4 points).
Cooldowns & animals
Cooldowns are stored in game. Animal/cooldowns are stored in a json database.
How to add a new animal?
- Create a new class in animals/MyCoolAnimal.java
- Use this template
public class MyCoolAnimal extends Animal {
TextDestroyer destroyer = new TextDestroyer(new String[]{
"I'm Cool!"
}, new String[][]{
{"g", "z"}
});
public MyCoolAnimal() {
super("coolanimal", "awsome!", "#00ff00");
this.moodSounds.put(Mood.HAPPY, Sound.ENTITY_FOX_EAT);
this.moodSounds.put(Mood.CUTE, Sound.ENTITY_FOX_SLEEP);
this.moodSounds.put(Mood.SAD, Sound.ENTITY_FOX_SNIFF);
this.moodSounds.put(Mood.STRESSED, Sound.ENTITY_FOX_AGGRO);
this.moodSounds.put(Mood.ANGRY, Sound.ENTITY_FOX_BITE);
this.superfoods.add(Material.POTATO);
}
@Override
public String chatTransformations(String message) {
return this.destroyer.destroy(message);
}
}
- Change the info in the TextDestroyer initialization
- Change the info in the super() call, it is written as "name", "catchphrase", "color".
- Change the moodSounds and implement all sounds for the moods.
- Add superfoods (foods that the animal likes)